Competency Framework


Explore the GLOBE STEAMSS Competency Framework — a research-based reference of the competencies needed for interdisciplinary, sustainability-oriented STEAMSS learning in higher education.

Read the summary below, preview or download the full framework document (v2), and browse learning resources shared by the community.

Explore learning outcome examples by framework, area and competency, or share your own resource or example through the form at the bottom of the page. After admin review, examples appear here and everything is published in the Marketplace.

Competency Framework Summary

GLOBE STEAMSS Competency Framework Summary

Research Study on Global Learning Practices in Higher Education

DATE

July 2026

RESPONSIBLE PARTNER

UPM

REVIEWER

All partners

  • What competencies do students and professionals need today to deal with digitalisation, sustainability, and innovation?
  • How do existing European competence frameworks apply in real university contexts?
  • How can these competencies be translated into concrete learning outcomes and courses?
Rather than inventing new competencies, the project builds on three established EU frameworks:
  • DigComp 2.2 (digital competencies)
  • EntreComp (entrepreneurial competencies)
  • GreenComp (sustainability competencies)

  • University students (undergraduate, graduate, lifelong learners)
  • Academic staff and trainers
  • Curriculum designers and programme managers
  • Higher education institutions as organisations
  • Industry professionals and employers
  • Policy makers and project evaluators
Each competency is explicitly justified for six different target groups, which makes it easier for non-educational stakeholders to see why a competency matters in practice, not just in theory.

The framework was reviewed by academic experts and industry stakeholders, who confirmed its relevance, comprehensiveness, and value for STEAMSS education. The feedback highlighted the importance of integrating digital, entrepreneurial, and sustainability competencies.

Rather than recommending substantial changes to the framework, stakeholders emphasised the need for practical guidance, authentic learning examples, assessment approaches, and stronger connections with workplace practice. These recommendations informed the practical learning outcomes and competency-aligned resources presented on this platform.

  • Dimension 1: European competence foundations — visual diagrams explaining DigComp, EntreComp, GreenComp.
  • Dimension 2: Competency descriptions with justification — official EU definition, partner selection, and a justification table for multiple stakeholders.
  • Dimension 3: Concrete learning outcomes — real examples from partner universities, including knowledge, skills, responsibility and autonomy, course/curriculum, and proficiency level.

  • Digital competencies (DigComp 2.2) — 13 competencies across five areas, including searching and evaluating information, managing data, communication and collaboration, creating digital content, privacy/safety/wellbeing, problem solving, and responsible use of emerging technologies (including AI).
  • Entrepreneurial competencies (EntreComp) — 11 competencies including spotting opportunities, creativity and valuing ideas, ethical and sustainable thinking, motivation and perseverance, mobilising resources and people, planning, managing uncertainty, and teamwork.
  • Sustainability competencies (GreenComp) — 9 competencies grouped into sustainability values, systems and critical thinking, futures and adaptability, collective action and individual initiative.

What makes this different:
  • Integrates three EU frameworks instead of treating them separately.
  • Includes multiple European institutional perspectives, avoiding a single-country bias.
  • Links competencies directly to curricula and courses, not just policy language.
  • Explains relevance for non-academic stakeholders, especially industry and institutions.
  • Provides proficiency levels, supporting assessment and certification.
  • Uses a repeatable template, making the framework scalable and transferable.
  • Balances European coherence with local flexibility, allowing adaptation.
How it can be used in practice:
  • Curriculum mapping and redesign
  • Development of micro-credentials and training modules
  • Institutional digital and sustainability strategies
  • Employer dialogue on graduate skills
  • Competency-based assessment and quality assurance
  • Future learning-path and tool development within the project
Global Learning Opportunities for Green and Sustainability Education in STEAM and Social Sciences Degrees — Erasmus+ 2024-1-ES01-KA220-HED-000251748. This project has been funded with support from the European Commission. This publication reflects the views of the author, and the Commission cannot be held responsible for any use which may be made of the information contained there.

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Learning outcome explorer

Choose a framework, an area and a competency to see how educators turn it into concrete, assessable learning outcomes.

4 examples across 33 competencies

Inner ring: areas. Outer ring: competencies. Stronger colour means more examples.

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Learning outcome examples

How educators turn the framework's competencies into learning outcomes in their courses. Every example below is also published in the Marketplace community resources.

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